History ain’t no game

I probably shouldn’t have been considering I did my project on anime, but I was actually really surprised by the readings. Plus I had never heard of JFK Reloaded so checking that out was pretty cool too. When it comes to Assassins Creed I always tend side more with the critics then anywhere else, considering just how ridiculous it is. But the argument that regardless of what the player is looking for out of their experience they are at least subconsciously taking in some of the cultural artifacts from the time was a fairly strong argument. I found the JFK critical responses much more interesting, especially considering it’s a dialogue the author is having. I was really interested in how there was an author cited who had already categorized documentary video games, I knew there would be scholarly writing about video games but I definitely wasn’t expecting this level of specificity. I felt like sometimes the author was getting carried away with his argument, but it was well argued and cited, and I did agree that video games, especially ones like JFK Reloaded which are “simulation” games and carry an added representation of reality inside them. The last was a tricky one. The real meat of the argument didn’t come until the end and it was actually quite poignant. I thought it was funny that the programmers were so confident that no one would ever see this, or at least someone who couldn’t understand their humor, that they just left that code in, undermining the authority of their entire project. I think this really says something about the state of the industry and the importance of DH. Programmers should not just exist in their own separate worlds, but they should be brought together or at least kept in check by things like the humanities. Otherwise they are making these things totally decontextualized.

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