Being a military history nerd and fan of FPS I am looking forward to this release. I cannot remember the last Vietnam war game I played but it will be interesting to see how accurate the developers take it.. Here is a quote from the developers
With that out of the way I want to start talking about asymmetric gameplay and how we are bringing that forward into Rising Storm 2. The South Vietnamese forces, backed and equipped by the US and allied militaries brought the latest and greatest military hardware to the field. North Vietnam, backed by China and Russia was working with a mix of WWII hardware as well as some variants of the more modern Russian weapon platforms.
This will play out both in the more obvious differences in the weapons the factions will have available, as well as the mechanics of the factions. We’re currently prototyping gameplay that highlights how much more nimble around the battlefield the North Vietnamese forces might be, as well as better abilities to move (and spawn) undetected and unexpected.
Beyond that we are also working on the commander abilities for each side that will reflect the strengths of the factions – particularly in supporting arms. Fans may get a first look at some of these in the near future (http://weekender.pcgamer.com/ – hint hint)!
But I do want to show off one example of weapon asymmetry today and that comes in the M79 – known to many of the troops as the “thumper” or “bloop-tube” due to its distinct sound. As always, just remember that what you are about to see are Works In Progress and may contain placeholders and may not always be fully representative of the final product. With that in mind, I present to you the M79: